Project Description

“Spatium”: VR Trilogy

VR Creative Development

Project that I’ve been working on whilst employed by Inition. Full details of the project can be found here.

Task: To design and deliver a world-first room scale virtual reality and spatial audio experience inspired by a Philip Treacy creation to showcase at the world’s premiere convergence festival, SXSW working in partnership with photographer and director, Roland Lane.

‘Spatium’ is the ultimate convergence project bringing together design, installation, VR, sonic immersion, hip-hop, house… and headwear. While in the real world, Treacy’s creations are constrained by limitations of space and the physical properties of materials, in the virtual world they can exist as pure concepts.

Year: 2017


ResponseSpatium is the middle part of an intended trilogy. In a way that only VR makes possible, structure and form are explored on a scale that escapes the bounds of the physical, creating a fantasy of light, sound and shadow.

Created as room-scale VR for the HTC Vive, Spatium comprises of four abstract scenes where Treacy’s original creation is rendered into a unique VR object that users can explore and interact with to move each scene on. The more you explore, the more you discover an ornate and elaborate structure. These attributes are given such scale as to create a fantasy building, the surfaces of which change as you navigate them. In VR the hat becomes architecture – where the limitations of the physical no longer apply, inspiring wonder.

In the sound and audio, Mixed Immersion took the music created by Hidden Spheres and used it to craft a soundtrack that fully envelops the visual world. The team combined and manipulated real-world acoustic samples with synthesised elements to define each space acoustically in VR – thus giving each an atmospheric, full 3D effect and bringing realism to the experience.

In the installation, Cavallari sought to bring physical expression to what the viewer experiences inside VR. A mirror version of the Unreal experience is fed through to Unity so that head tracking and depth of field are mirrored in real time on a subtly-constructed set of screens, which enclose the space at eye-level. This letterboxed version of the fully immersive experience plays with ideas of presence and absence, physical and virtual. For people watching outside of the headset, the site installation creates a sliver of what is being seen from within the virtual world; the person that sees is also seen.



Director: Roland Lane
VR Director: Alex Lambert
Executive Producers: Olivia Lory Kay, Alex Lambert, Roland Lane, Adrian Leu
Producer: Chris McKeeman
Production Designers: Matthew Lambert, Andrew Mason, Lucio Cavallari
VR Creative Developments:  Angelina Aleksandrovich, Daniel Lambert
Technical Artist: Sam Thomson


3D Artists: Louisa Bremner, Nader Ebrahimi
3D Development: Grigor Todorov, Pedro Sousa
Unity Development: Chris Orphanides
Sound and Audio: Mixed Immersion
Original Music: Rhythm Section International and Hidden Spheres
Director of Delivery: A. Baris Gencer
Title Designer: Daniel Lambert